Wednesday, December 5, 2007

Adventure Log #81 (Roundabout)

Adventure Log #81 (Roundabout)

Kevin-Manthootian Mage
Marius-Paladin
Kimi-Rogue
Grevin-Dwarf Mage
Violet-Bard
Arashi Iki-Druid

The party begins to search the cavern for their stuff. An old iron cage in the corner flashes blue with power and suddenly there is a woman standing there. They let her out of the cage (it wasn’t locked) just as a creature attacks from out of one of the mist enshrouded halls.

The thing is an abomination with tentacles where its eyes should be. It grabs Grevin but the rest of the party makes short work of it. Looking into the area where it was they see a cistern 70 feet deep. Arashi goes down into it, at the bottom he finds a thin trickle of water. A voice laughs at them and the door to the cavern slams close.

The party members put their backs into it but they cannot budge the door. Marius goes down the well but finds that it is now filling with water. They decide to try to find a way out of the room before it floods. Kevin looks at the cage that Violet appeared in, it seems to be some sort of gate, but there are no markings as to where it goes. One by one they get into the cage and are gated away.

They find them selves on a finger of rock on the forest edge. Kevin thinks back and remembers that they mage Estryellia used this rock in the far future and that at that time it was near a place called Dymond Hold (Demon Hold). Heading down the trail they come to the down he described. In Dymond hold they find a tavern called the Crimson Curtain and although it has the same name as the place they went into in the future Dymond Hold it is not the same place.

Having no money the party relies on Violet to obtain money by singing. Kimi goes to bed with the innkeeper. The next morning the group decides to head back to Stand Town and to see if Paladin Araos has arrived with the cure for Paladin Marius. The trip is uneventful but hard as having no money they are forced to scavenge and hunt. At first Arashi has a hard time of finding food, but on the second day easily provides the party with more than enough.

After several days of travel the party passes through Bywater and into the Sadakadishian area. They begin to encounter work gangs being taken to the construction site in Stand Town. They make contact with The Red’s men but he is not available, instead they are put up in good housing while his men search for the Paladin.

Eventually the paladin is found and he administers the cure to Paladin Marius and cures the mage as well. Healed but still missing their equipment they decide to head back to where they encountered the Thaug. The party passes through Steel Gate and then travels the day and a half to where the Thaug nest was. As they enter the cut in the stone the creatures attack.

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