Adventure Log #81 (Roundabout)
Kevin-Manthootian Mage
Marius-Paladin
Kimi-Rogue
Grevin-Dwarf Mage
Violet-Bard
Arashi Iki-Druid
The party begins to search the cavern for their stuff. An old iron cage in the corner flashes blue with power and suddenly there is a woman standing there. They let her out of the cage (it wasn’t locked) just as a creature attacks from out of one of the mist enshrouded halls.
The thing is an abomination with tentacles where its eyes should be. It grabs Grevin but the rest of the party makes short work of it. Looking into the area where it was they see a cistern 70 feet deep. Arashi goes down into it, at the bottom he finds a thin trickle of water. A voice laughs at them and the door to the cavern slams close.
The party members put their backs into it but they cannot budge the door. Marius goes down the well but finds that it is now filling with water. They decide to try to find a way out of the room before it floods. Kevin looks at the cage that Violet appeared in, it seems to be some sort of gate, but there are no markings as to where it goes. One by one they get into the cage and are gated away.
They find them selves on a finger of rock on the forest edge. Kevin thinks back and remembers that they mage Estryellia used this rock in the far future and that at that time it was near a place called Dymond Hold (Demon Hold). Heading down the trail they come to the down he described. In Dymond hold they find a tavern called the Crimson Curtain and although it has the same name as the place they went into in the future Dymond Hold it is not the same place.
Having no money the party relies on Violet to obtain money by singing. Kimi goes to bed with the innkeeper. The next morning the group decides to head back to Stand Town and to see if Paladin Araos has arrived with the cure for Paladin Marius. The trip is uneventful but hard as having no money they are forced to scavenge and hunt. At first Arashi has a hard time of finding food, but on the second day easily provides the party with more than enough.
After several days of travel the party passes through Bywater and into the Sadakadishian area. They begin to encounter work gangs being taken to the construction site in Stand Town. They make contact with The Red’s men but he is not available, instead they are put up in good housing while his men search for the Paladin.
Eventually the paladin is found and he administers the cure to Paladin Marius and cures the mage as well. Healed but still missing their equipment they decide to head back to where they encountered the Thaug. The party passes through Steel Gate and then travels the day and a half to where the Thaug nest was. As they enter the cut in the stone the creatures attack.
Wednesday, December 5, 2007
Adventure Log #80 (Back to the Hive)
Adventure Log #80 (Back to the hive)
Kevin-Manthootian Mage
Marius-Paladin
Kimi-Rogue
Grevin-Dwarf Mage
The party talks with The Red. He tells them that he has been charged with letting no one into the chamber with the “Tears.” Although the party knows they would get permission if they could get word to the high priestess she is several hundred miles away. Araos volunteers to ride back to Sylvia’s Rest, since he has the fastest horse and can make the passage in a fraction of the time.
The party decides that while waiting for him they will adventure back to the creature’s lair and retrieve their stuff. They are joined by four Altmen from the Deserata Garrison. The day and a half journey to the place where they were attacked is uneventful. As they near the cavern they are attacked by the Thaug/Truemen. After a very bloody battle in which the soldiers are killed they party triumphs.
Going into the caverns they find a huge room. The characters begin looking for their stuff.
Kevin-Manthootian Mage
Marius-Paladin
Kimi-Rogue
Grevin-Dwarf Mage
The party talks with The Red. He tells them that he has been charged with letting no one into the chamber with the “Tears.” Although the party knows they would get permission if they could get word to the high priestess she is several hundred miles away. Araos volunteers to ride back to Sylvia’s Rest, since he has the fastest horse and can make the passage in a fraction of the time.
The party decides that while waiting for him they will adventure back to the creature’s lair and retrieve their stuff. They are joined by four Altmen from the Deserata Garrison. The day and a half journey to the place where they were attacked is uneventful. As they near the cavern they are attacked by the Thaug/Truemen. After a very bloody battle in which the soldiers are killed they party triumphs.
Going into the caverns they find a huge room. The characters begin looking for their stuff.
Adventure Log #79 (Everyone Dies)
Adventure Log #79 (Everyone Dies)
Kevin-Manthootian Mage
Marius-Paladin
Kimi-Rogue
Much of the party is sick and have to be lead along. They trio make good time on spectral horses (provided by Kevin.) Two days later just as they are breaking camp they notice creatures approaching from the hills. The things are black as night, Kevin identifies them as either True men or Thaug, either way they are tough foes to handle.
One of the creatures strikes Whore and almost takes her head off, she sinks to the ground dead. Although they manage to kill one of the things the rest of the party is soon unconscious on the ground dying. Kevin the last of the party left standing tries to run but the creatures leap and catch up to him.
They play cruel games with the mage eventually stripping him of his clothing and cutting him with their razor sharp claws. One of the creatures pulls Whores body over and removes the heart. Both of the black things consume it forcing Kevin to participate. The things terrorize the mage for most of the night as well as bothering Whore and Kimi’s bodies.
Later Kevin see’s to Kimi’s and Marius’s bodies and helps stabilize them. The creatures tell Kevin that they will return in 2 hours to finish them off. The things didn’t reckon on Kevin’s remaining spells. Once the other two are partially conscious he casts his spell again and summons mounts and the ride away as fast as they can.
The day after the fight, not sensing if they were being followed or not they make a quick camp and then continue. In the afternoon they come across a cavalry contingent from the north (Sylvia’s Rest.) In the group is paladin Araos one of the three paladins of Chaldisaya raised by former paladin Avec. The two paladins greet each other and Araos says that “Mother,” their name for Van Avec told him to come here three weeks ago and bring extra clothes and weapons.
The party takes the material and they decide on a course of action. As much as they would like to ride back to the creatures den Marius is still under the wasting disease he picked up in the kingdom of the Root and needs to be healed quickly before it kills him. Araos says that in Stand Town there is a forgotten fountain full of the Tears of The Lady and surely using one on him would be okay.
The party decides to ride to Stand Town. They spend a quick night in Steel Gate then ride to Stand Town. When they arrive they find that the governor of the province The Red has gone to bed for the night and cannot be disturbed. The two young paladins decide that maybe they could “sneak in” and get the potion.
Kevin-Manthootian Mage
Marius-Paladin
Kimi-Rogue
Much of the party is sick and have to be lead along. They trio make good time on spectral horses (provided by Kevin.) Two days later just as they are breaking camp they notice creatures approaching from the hills. The things are black as night, Kevin identifies them as either True men or Thaug, either way they are tough foes to handle.
One of the creatures strikes Whore and almost takes her head off, she sinks to the ground dead. Although they manage to kill one of the things the rest of the party is soon unconscious on the ground dying. Kevin the last of the party left standing tries to run but the creatures leap and catch up to him.
They play cruel games with the mage eventually stripping him of his clothing and cutting him with their razor sharp claws. One of the creatures pulls Whores body over and removes the heart. Both of the black things consume it forcing Kevin to participate. The things terrorize the mage for most of the night as well as bothering Whore and Kimi’s bodies.
Later Kevin see’s to Kimi’s and Marius’s bodies and helps stabilize them. The creatures tell Kevin that they will return in 2 hours to finish them off. The things didn’t reckon on Kevin’s remaining spells. Once the other two are partially conscious he casts his spell again and summons mounts and the ride away as fast as they can.
The day after the fight, not sensing if they were being followed or not they make a quick camp and then continue. In the afternoon they come across a cavalry contingent from the north (Sylvia’s Rest.) In the group is paladin Araos one of the three paladins of Chaldisaya raised by former paladin Avec. The two paladins greet each other and Araos says that “Mother,” their name for Van Avec told him to come here three weeks ago and bring extra clothes and weapons.
The party takes the material and they decide on a course of action. As much as they would like to ride back to the creatures den Marius is still under the wasting disease he picked up in the kingdom of the Root and needs to be healed quickly before it kills him. Araos says that in Stand Town there is a forgotten fountain full of the Tears of The Lady and surely using one on him would be okay.
The party decides to ride to Stand Town. They spend a quick night in Steel Gate then ride to Stand Town. When they arrive they find that the governor of the province The Red has gone to bed for the night and cannot be disturbed. The two young paladins decide that maybe they could “sneak in” and get the potion.
Adventure Log # 77 & 78 (The Root & The Frontier Fort)
Adventure Log #77 (Steel Town)Dub-Elf MonkKevin-Manthootian MageMarius-PaladinArashi Iki-Druid
Tim-Mage
Grevin Mage
With the appearance of hundreds of corpses in their midst the part draws their weapons for battle. A well dressed man approaches and tells them they have nothing to fear, because they have freed them from the tyranny of the Lord of The Root.
After the group lowers their weapons the ambassador escorts them to a lavish hall where a banquet is prepared in their honor. He gives them a brief history of the Lair of the Root. He also tells them that Tim has been chosen as the newest lord.
Tim attempts to decline but the ambassador tells him that it’s not an honor that can be turned down. A ceremonial guard comes in with an axe and a sword. Tim is asked how he wishes to die.
Everyone jumps to Tim’s defense and the battle is joined. Tim is felled and carried off by the ambassador, although horribly mauled the rest of the party follows. Before Tim can be taken into the Root he is saved and the party runs as fast s it can up the hall way.
Both Tim and Grevin notice that the next day their food does not agree with them, they vomit it up and it is full of maggots. Kevin mentions that of the entire party they choose to eat of the food of the Root and maybe that’s why their have having problems.
The party comes to a cave opening that is blocked by a heavy iron gate. There is a very surprised guard on the other side.
Adventure Log #78 (The Frontier Fort)
Kevin-Manthootian Mage
Marius-Paladin
Tim-Mage
Grevin-Mage
The guard on the other side of the gate is surprised to see the party. He goes and gets a sergeant who lets them out of the tunnels. The sergeant apologizes to the part saying that no one usually uses the underground paths since the undead are everywhere down there. The party are taken to the commander.
The characters don’t notice but the village is very unsadakadishian like. Most of the soldiers are unkempt and not wearing the local lords color (red). When they meet the commander he offers a brief introduction (as opposed to the “polite” description of his honors and his lineage.) During the day the party makes the acquaintance with a woman known as “Whore,” she is a ½ Sadakadishian, half Tre hum da woman working for the local lord. She vaguely warns the party that everything is not as it seems in the village.
Later that evening the party attends a dinner with the local lord. Once again he shows he has no “manners” in the Sadakadishian sense. Kimi offers to buy “Whore” from him and he quickly sells her. The dinner wears on and Kevin passes out from drinking. Kimi and Whore go to their rooms and are followed by several guards. Once there they get to the rooms the guards attack them. Kimi holds them off and offers them money if they will stop the attack. The guards agree but only for a huge sum (in the local sense) several gold. The guards tell the two women that they will have to leave the city at once. After paying the gold they are escorted to the city gates.
Still at the dinner Marius is beginning to feel uneasy. Suddenly the doors burst open and several guards come into covered with blood. They say that Kimi “went crazy” and killed several guards. The local lord is enraged and almost draws his blade on the party. He listens to Marius argument that there must be some other reason for what happened. The lord demand “blood price” for the dead guards.
Outside the gates Whore tells Kimi that the inhabitance are a group of bandits that have been raiding the frontier. She says that they would probably kill the rest of the party. In the hall the paladin Marius convinces that “lord” that he (Marius) could probably kill everyone in the room, should they attack him. The lord says that he still needs money to cover the death of his soldiers. The party pays a large bribe and are escorted to the gates of the town where they soon meet up with Kimi and Whore. Fearing that the bandits will attempt to double cross them they quickly head away from the town. The next morning Kevin conjures up steeds for the party and the easily outdistance pursuit.
Tim-Mage
Grevin Mage
With the appearance of hundreds of corpses in their midst the part draws their weapons for battle. A well dressed man approaches and tells them they have nothing to fear, because they have freed them from the tyranny of the Lord of The Root.
After the group lowers their weapons the ambassador escorts them to a lavish hall where a banquet is prepared in their honor. He gives them a brief history of the Lair of the Root. He also tells them that Tim has been chosen as the newest lord.
Tim attempts to decline but the ambassador tells him that it’s not an honor that can be turned down. A ceremonial guard comes in with an axe and a sword. Tim is asked how he wishes to die.
Everyone jumps to Tim’s defense and the battle is joined. Tim is felled and carried off by the ambassador, although horribly mauled the rest of the party follows. Before Tim can be taken into the Root he is saved and the party runs as fast s it can up the hall way.
Both Tim and Grevin notice that the next day their food does not agree with them, they vomit it up and it is full of maggots. Kevin mentions that of the entire party they choose to eat of the food of the Root and maybe that’s why their have having problems.
The party comes to a cave opening that is blocked by a heavy iron gate. There is a very surprised guard on the other side.
Adventure Log #78 (The Frontier Fort)
Kevin-Manthootian Mage
Marius-Paladin
Tim-Mage
Grevin-Mage
The guard on the other side of the gate is surprised to see the party. He goes and gets a sergeant who lets them out of the tunnels. The sergeant apologizes to the part saying that no one usually uses the underground paths since the undead are everywhere down there. The party are taken to the commander.
The characters don’t notice but the village is very unsadakadishian like. Most of the soldiers are unkempt and not wearing the local lords color (red). When they meet the commander he offers a brief introduction (as opposed to the “polite” description of his honors and his lineage.) During the day the party makes the acquaintance with a woman known as “Whore,” she is a ½ Sadakadishian, half Tre hum da woman working for the local lord. She vaguely warns the party that everything is not as it seems in the village.
Later that evening the party attends a dinner with the local lord. Once again he shows he has no “manners” in the Sadakadishian sense. Kimi offers to buy “Whore” from him and he quickly sells her. The dinner wears on and Kevin passes out from drinking. Kimi and Whore go to their rooms and are followed by several guards. Once there they get to the rooms the guards attack them. Kimi holds them off and offers them money if they will stop the attack. The guards agree but only for a huge sum (in the local sense) several gold. The guards tell the two women that they will have to leave the city at once. After paying the gold they are escorted to the city gates.
Still at the dinner Marius is beginning to feel uneasy. Suddenly the doors burst open and several guards come into covered with blood. They say that Kimi “went crazy” and killed several guards. The local lord is enraged and almost draws his blade on the party. He listens to Marius argument that there must be some other reason for what happened. The lord demand “blood price” for the dead guards.
Outside the gates Whore tells Kimi that the inhabitance are a group of bandits that have been raiding the frontier. She says that they would probably kill the rest of the party. In the hall the paladin Marius convinces that “lord” that he (Marius) could probably kill everyone in the room, should they attack him. The lord says that he still needs money to cover the death of his soldiers. The party pays a large bribe and are escorted to the gates of the town where they soon meet up with Kimi and Whore. Fearing that the bandits will attempt to double cross them they quickly head away from the town. The next morning Kevin conjures up steeds for the party and the easily outdistance pursuit.
Adventure Log 76 (Steel Gate)
Adventure Log #76 (Steel Gate)
Dub-Elf Monk
Kevin-Manthootian Mage
Marius-PaladinArashi
Iki-Druid
Tim-Mage
Grevin Mage
The trip to Steel Gate is uneventful and they approach the fortress. They cross large moats and pits filled with stakes. The fortress itself nothing more that a large wall filling the valley. It’s obvious that the fortress has not always stood against the tre hum da as hundreds of workers are rebuilding parts of it.
The party reports to the Do Jir of The Red. He gives them a place to rest and relax. Tim and Kimi go exploring against Marius’s wishes. The next day the Do Jir tells the group that they are to scout into the tre hum da area to the east.
They make their way through a tunnel at the end of which they should emerge at a scout tower, there they will be given horses and allowed to scout the south for the tre hum da horde.
After several days uneventful travel through the underworld they come to a detour. Following the trail down they come to a huge cavern filled with tombs. In the center of the room is a large mausoleum. Mauric senses great evil in it.
Despite their warning Tim fires a spell at the building and a large dark spirit emerges from the structure. Paladin Marius steps up the face the undead thing. He kills it but only after the thing wounds him with its life draining ability causing him a grievous wound.
Tim declares the creature slain and pontificates about his role in the destruction of the creature. Suddenly they are surrounded by hundreds of Corpses.
Dub-Elf Monk
Kevin-Manthootian Mage
Marius-PaladinArashi
Iki-Druid
Tim-Mage
Grevin Mage
The trip to Steel Gate is uneventful and they approach the fortress. They cross large moats and pits filled with stakes. The fortress itself nothing more that a large wall filling the valley. It’s obvious that the fortress has not always stood against the tre hum da as hundreds of workers are rebuilding parts of it.
The party reports to the Do Jir of The Red. He gives them a place to rest and relax. Tim and Kimi go exploring against Marius’s wishes. The next day the Do Jir tells the group that they are to scout into the tre hum da area to the east.
They make their way through a tunnel at the end of which they should emerge at a scout tower, there they will be given horses and allowed to scout the south for the tre hum da horde.
After several days uneventful travel through the underworld they come to a detour. Following the trail down they come to a huge cavern filled with tombs. In the center of the room is a large mausoleum. Mauric senses great evil in it.
Despite their warning Tim fires a spell at the building and a large dark spirit emerges from the structure. Paladin Marius steps up the face the undead thing. He kills it but only after the thing wounds him with its life draining ability causing him a grievous wound.
Tim declares the creature slain and pontificates about his role in the destruction of the creature. Suddenly they are surrounded by hundreds of Corpses.